alternative depression tips for when you read the ‘depression tips’ post and laugh hollowly, bc only in your fondest dreams could you manage to do any of those things
dry shampoo and face wipes are your friend. if you can brush your teeth you’ll feel maybe 2% less disgusting. wash your hands.
smelling nice is gr9, rubbing moisturiser in is Exhausting. perfume, scented candles and linen sprays are way quicker.
try to change your clothes at least every other day. wear sweats or pjs as often as you physically can.
you don’t need to put on underwear if you’re not leaving the house (that goes double for bras and binders)
drink any water that hasn’t been sitting out on your desk for a week. dust doesn’t taste good. stay hydrated. I fill one of those 2 litre bottles in the morning and keep it with me so I don’t have to get up and walk to the sink.
re: cleaning, try and keep one room vaguely clean. if everywhere else is a shit hole that’s fine, but you can go sit in your one tidy space and chill for a bit. it’s fine if that’s the bathroom or just the corner of your bedroom where there’s no crap on the floor. find a tiny space that isn’t horrifying and sit in it.
music helps.
eat a thing. +5 points if it has a fresh fruit or vegetable in it. take out is acceptable if it comes with veggies.
if your creativity curled up and died a long time ago try and find something that at least reminds you what it was like to feel inspired. watch a film, look at some art (probably not your own), read a thing. if that makes you feel worse, just?? don’t think about it??
grounding yourself is actually really helpful. open the window and breathe for 2 minutes. lay down on the floor and feel your whole body (unless you don’t want to in which case: lay down and don’t feel anything except the floor)
human interaction is Good. text a family member you don’t hate if you have one. message a friend. reply to someone’s personal post with ‘SAME’. make your own personal post asking the void for validation. stare out the window at people and remind yourself that life exists outside of the black space inside your head. whatever works.
pets are amazing, agreed. watch some funny animal vines if you don’t have one.
Anon!! I feel you because I have such mixed feelings about that monologue. On the one hand, it’s super cute that Takao thinks Midorima hasn’t really changed. I mean, it’s clear that he has, but Takao knows his essential Midorimaness hasn’t changed, and I feel like you have to know someone really well to see something like that. On the other hand, jeez, go on long enough about how you don’t like Midorima much? (Is this a case of he “doth protest too much” maybe??)
I will say that at least part of the problem here is Crunchyroll’s translation…for instance, Takao doesn’t say “we’re not friends,” he says—well, first let me say that Japanese often doesn’t include the subject of a sentence. So when Takao goes off on this rant, it’s not entirely clear if this is how he, personally, feels about Midorima, or how he thinks the entire team feels about Midorima. It ends with him clearly saying that “everyone” can’t hate him, so maybe the whole speech is about Midorima’s relationship with the team, not Takao in particular? Anyway, back to “we’re not friends,” the original line is 仲良くなってなったわけじゃない which I would translate as “it’s not like we’ve become close.” This monologue started with the question of whether Midorima has changed or not, so this could just be read as a lack of change in the relationship. I think this (and Takao’s feeling at the beginning of the speech that Midorima hasn’t really changed) is at least partly because they’re so close and spend so much time together, it’s harder for Takao to see what has been a gradual change. “We’re not that close, really! We just…spend all of our time together, and…argue like an old married couple, and….okay, you have a point.”
By the way, when you ask for canon, are you including drama CDs?? Because the drama CD that goes along with this game is the one where Midorima spends an entire week worrying about Scorpio’s bad luck and getting lucky items for Takao (including one that cost $500(!), not to mention asking Kuroko and Riko for help), and offering to let Takao ride in the rear cart without doing rock paper scissors, AND at the end of this, Takao wants to spend the day with Midorima because Scorpio’s lucky item is a “precious friend”(!!!!). So, you know…that itself directly contradicts the translation of Takao’s line as “we’re not friends.”
OR, strictly canon scenes:
Takao tossing Midorima a roll of tape and Midorima smiling at him (he sometimes smiles “while he’s playing basketball,” hmmmm?)
Takao offering to skip rock paper scissors after they lose to Seirin
taking a bath together during training camp
also during training camp: Midorima knowing Takao is watching him with Kagami and telling him it’s time to go (he can’t just leave on his own??)
if I may use an example from Extra Game: when Takao first arrives to join Vorpal Swords, he says “thanks for taking care of our Shin-chan,” [a rote greeting you say regarding someone in your “in” group, usually family] which I feel is basically reminding everyone there that Midorima belongs to Shuutoku (and Takao), and Vorpal Swords is just borrowing him for a while
Sky Direct Three Point Shot (and basically all of episode 56)
in 75.5, Midorima asking Takao to get his lucky item, and Takao delivering him to practice
I already said episode 56, but: it’s canon that they’re the light and shadow of Shuutoku. The author of this series looked at Midorima and Takao’s relationship and equated it to the partnership that’s the focus of the entire series
I hope this helps, Anon! Don’t ever doubt that these two are inseparable partners. (งロ-ロ)人(`ω´ )ง
This feature is part of #MadeToCreate, a series highlighting our community of entrepreneurs, makers and artisans on Instagram.
(This interview was translated from Japanese.)
Three days — that’s how long it takes Tomoro Mizuno (@tomoro.m) to create one small bowl or sake cup. “It takes about eight hours to make the pattern alone,” he says. Tomoro makes nerikomi pottery, a centuries-old technique that consists of coloring white clay with different oxides and minerals (nerikomi means “kneading” in Japanese) and carefully laying strips into patterns that appear when you slice the clay slab laterally. “My father and grandfather also made nerikomi pottery, so I’ve seen it since I was young,” says Tomoro, who studied pottery and woodworking in school and gradually moved to work full time from his studio in Seto, Japan. He has a steady sale of his intricate designs of wildflowers, pandas and human faces, but it’s still exciting to see people engage with his creations. “I’m always surprised when people have such a reaction to my work,” says Tomoro.
HOLY FUCK
Games make us happy because they are hard work that we choose for ourselves, and it turns out almost nothing makes us happier than good, hard work.
We don’t normally think of games as hard work. After all, we play games, and we’ve been taught to think of play as the very opposite of work. But nothing could be further from the truth. In fact, as Brian Sutton-Smith, a leading psychologist of play once said, “The opposite of play isn’t work. It’s depression.”
When we’re depressed, according to the clinical definition, we suffer two things: a pessimistic sense of inadequacy and a despondent lack of activity. If we were to reverse these two traits we’d get something like this: an optimistic sense of our own capabilities and an invigorating rush of activity. There’s no clinical psychological term that describes this positive condition. But it’s a perfect description of the emotional state of gameplay. A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
Reality is Broken, by Jane McGonigal
This book is fantastic and well worth reading even if you only play games and aren’t interested in making them. It’s about how games make us better and how they can change the world, by making it more gamelike and thus more motivating and rewarding.
“You don’t really speak English, do you? Well, Japanese is fine too.” -Alexandra Garcia
A bad idea written down is far better and far more useful to you than a blank sheet of paper and a mythical piece of brilliance that has been stuck in your head out of fear of failure. Go ahead and fail. Then make it better.
My screenwriting prof.
I felt like a lot of people needed to hear this. Including myself.