one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people
like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training.
a friend of mine on twitter
posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated
i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens
but he doesn’t do that.
it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing
so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before?
it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.
but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider.
it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.
take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.
the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.
that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.”
basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games.
All of this. Basic game literacy is remarkably complicated. I grew up on the earliest ones and had high fluency up to around the Super Mario 64 era. I fell out of regular gameplay at that point and even from that baseline, I experience a really bewildering disconnect from what’s required to approach most games today.
I wonder if this is partly a gatekeeping thing, keeping games for G A M E R S by assuming the player already has an ‘expert’ level of literacy re: the game’s mechanics and lore, which provides both a way to keep out Others (read: non-gamers) from their game space & a way for players to rank themselves by how well they do/how much they know, setting up a hierarchy they constantly struggle to rise up in so they can look down on those who can do/know less.
I.e., a manifestation of the Curator Fandom vs. Creative/Transformative Fandom split.
in many games, you select a “class” which determines your character’s equipment and progression. many games have modes dedicated to players of different classes fighting each other.
I am laughing so hard because EA’s “Um, actually sweetie, us locking Darth Vader and Luke Skywalker behind two $260 paywalls in our $80 game is totally justifiable :)” comment not only broke the record for most downvoted post in Reddit history, it completely obliterated it. It wasn’t just the first to break 500k or even 100k, no post before it had even broken 25k. The most downvoted post prior to this was one from someone literally asking for downvotes, which currently stands at -23.8k. The shitstorm that came down on The Fine Brothers when they tried to lay claim to reaction videos and the word “react” itself only landed them just shy of 6,000 downvotes. As of this post, EA’s comment sits at negative 557 thousand when it’s only a day old, and it’s still getting thousands of downvotes by the hour. It could very well be the first post to get to a million downvotes. Remember, the previous record wasn’t even 25 thousand.
Healers in video games: small, low HP, if you blow on them they die
Healers in D&D: tankiest in the group, always on the attack, beats the fighter in arm wrestling
LET’S TALK ABOUT CLERICS SOME MORE YES
tbh because of the video game thing I was kinda dubious about making our cleric the tank of our party?? but he’s the toughest member of the party stat/armour proficiency wise it’s wild
the problem is with clerics (not that its a problem, just figure of speech) is that most games aren’t wired the same way as D&D, mostly out of some fear of dispbalancing the game. Clerics in D&D 5th get 1d8+con modifer every level. Even if you don’t put anything into Constitution, thats 94 hitpoints on average. (which sounds bad out of D&D, because nearly every other game decides to do 100′s for HP, but its actually not the worst.) While there are CERTAINLY classes with better HP, Clerics gain the bonus of having the best healing spells available to them. You can on average heal, what-16 HP in a single round at level 1? not that bad when you think about how som players at level one only have 6, 8 or 10 HP. this is FURTHER compounded by the fact that a couple of powerful domains (war, tempest, etc) gain access to heavy armour. So they’re hard to hit, take a beating, heal well, AND often have strenght based stuff for their backup. Its the Skyrim thing of there not really being any boundaries for which way you can go with a cleric, so why not do what makes you the msot dangerous? Meanwhile, Ana, zenyatta and Mercy are screaming in the distance because a DVA got close to them. its not neccesarily a BAD thing, infact its quite good Game thinking to have the person who makes your other teammembers NOT DIE be pretty tanky.
remember the mirage island shit in pokemon r/s/e how fucked was that nonsense
you had to talk to an old man once per day. then the game would generate 2 random number bytes. those bytes would have to both match the also random and unseeable personality values of one of your party pokemon. assuming you had a full party of 6 that was roughly a 1/10000 chance. thats rarer than finding a shiny. and this wasn’t once per random encounter this was once per day. this was the only way to find liechi berries and get gold pokeblocks
this literally sounds like some fake forum post from 2004 but it was 100% real they really put this in the game un fucking believable
between this, feebas, and the regis im beginning to think the fucking riddler played a part in the development of r/s/e
For those who are unaware, Feebas could only be found in one location by fishing in a pool of water. However there are 400 tiles of water, and only 6 random tiles will allow you to fish up a Feebas. These tiles are randomly generated when you begin the game so they differ between all other players.
The Regi’s, (Regirock, Regice and Registeel), all had a puzzle to unlock their domain. Written in Brallie, in some hidden caves. The puzzles required you to:
Find the Pokemon Relicanth and Wailord and have them in the first and last slots of your party. (In Emerald version these instructions were reversed, Wailord first, Relicanth last.) This unlocks the other 3 puzzles.
For Regice: Wait 2 minutes with the game on without moving your player. (In Emerald the instructions had you run a lap of the room while touching the outer wall.)
For Regirock: The instructions had you move right twice, then down twice, then have a pokemon use the move Strength. (In Emerald it was left twice, down twice and then Rock Smash instead.)
For Registeel: Walk to the center of the room and have a Pokemon use the move Fly, which is a move that would usually let you fast travel around the map, and doesn’t work indoors except for this one single puzzle room. (In Emerald Version, they had you use the move Flash instead.)
Footnote: There was also a misprint in the original Ruby Sapphire Guidebook which showed the Pokemon Trapinch as having no evolutions, making the Vibrava and Flygon unobtainable to those who didn’t accidentally levelup Trapinch until it evolved seemingly for no reason.
Polybius is an arcade cabinet described in an urban legend, which is said to have induced various psychological effects on players. The story describes players suffering from amnesia, night terrors, and a tendency to stop playing all video games. Around a month after its supposed release in 1981, Polybius is said to have disappeared without a trace. There is no evidence that such a game has ever existed.
The game has shown up in movies & tv shows like The Simpsons and Wreck it Ralph.
I want to believe
absolutely my favorite urban legend by far, I used to follow a forum dedicated to just pooled information about cabinet sightings in old scrapbook photographs and family members who claim to have seen or even played the game. most claims on the forum say the can’t really remember anything about the game down to even what kind of game it was.
I still love this
The Polybius legend is so fricking creepy because it seems like it could actually be true O.O
i have never heard of this
it is SUPER creepy though wow
Real life is full of so many CREEPY MYSTERIES O.O
IT IS
AND I LOVE READING ABOUT THEM
YYEEEEEEE
Real life Creepy Mysteries are one of my fave things!
tho I have too often made the foolish mistake of reading about them when alone in the house when it is dark ;_;
The really fascinating thing about the Polybius urban legend is that most of the individual elements are confirmably true.
For example, some early arcade games really did have a tendency to induce brief amnesiac episodes in players, owing to the fact that they triggered photosensitive epilepsy; prior to the advent of arcade games, bright flashing lights in rapidly cycling colours were rarely encountered in everyday life, so most people with photosensitive epilepsy didn’t know they had it, and there was little public awareness of the condition, creating the impression that the games themselves had some sort of mystical power.
Likewise, many early video arcades really were subject to covert monitoring by law enforcement agencies, including the FBI, though it had less to do with unauthorised medical experiments and more to do with the fact that video arcades were suspected – sometimes correctly – of being fronts for illegal gambling rings.
Basically, a whole series of unrelated events added up to a single freakishly plausible conspiracy theory. Taken by itself, each claim made by the theory could be independently verified – it’s just the connections between them that were spurious.
Prokopetz’s informative post seems to explain why a lot of rumors over a “haunted arcade machine” would spread.
Really, there’s only one question left… did Polybius exist?
It’s highly unlikely that it did, if only because of the timing.
The general idea of mysteriously appearing arcade cabinets that had mind-altering powers and were monitored by sinister Men in Black had begun circulating in popular urban legends at least as early as 1981.
(Fun fact: those legends inspired the 1984 feature film The Last Starfighter!)
However, as far as anyone can tell, the name “Polybius” didn’t become attached to those legends until around 1998.
Given that there’s a gap of at least 17 years in there, the most likely scenario is that Polybius is a later fabrication based on an existing bit of urban folklore.