Healers in video games: small, low HP, if you blow on them they die
Healers in D&D: tankiest in the group, always on the attack, beats the fighter in arm wrestling
LET’S TALK ABOUT CLERICS SOME MORE YES
tbh because of the video game thing I was kinda dubious about making our cleric the tank of our party?? but he’s the toughest member of the party stat/armour proficiency wise it’s wild
the problem is with clerics (not that its a problem, just figure of speech) is that most games aren’t wired the same way as D&D, mostly out of some fear of dispbalancing the game.
Clerics in D&D 5th get 1d8+con modifer every level. Even if you don’t put anything into Constitution, thats 94 hitpoints on average. (which sounds bad out of D&D, because nearly every other game decides to do 100′s for HP, but its actually not the worst.) While there are CERTAINLY classes with better HP, Clerics gain the bonus of having the best healing spells available to them. You can on average heal, what-16 HP in a single round at level 1? not that bad when you think about how som players at level one only have 6, 8 or 10 HP.
this is FURTHER compounded by the fact that a couple of powerful domains (war, tempest, etc) gain access to heavy armour. So they’re hard to hit, take a beating, heal well, AND often have strenght based stuff for their backup.
Its the Skyrim thing of there not really being any boundaries for which way you can go with a cleric, so why not do what makes you the msot dangerous?
Meanwhile, Ana, zenyatta and Mercy are screaming in the distance because a DVA got close to them.
its not neccesarily a BAD thing, infact its quite good Game thinking to have the person who makes your other teammembers NOT DIE be pretty tanky.
Tag: tabletop games
So what system do you think would be good to run a Homestuck slash Sburb campaign in? Edging more towards the “dorky kids go on wacky adventure through crazed game” angle than any of the more cerebral stuff.
My first impulse would be Chuubo’s Marvelous Wish-Granting Engine, previously discussed here and here. It takes a fair bit of text to describe the mechanics and conventions of play, so I won’t rehash it all here – you can check out the linked posts for the details.
CMWGE is admittedly still pretty cerebral, though; if you want to dial things down even further and don’t mind glossing over a lot of the flavour, Fate Accelerated Edition is a good general purpose option for wacky YA fantasy adventures with just a hint of metatextual wankery. (And really, would it be Homestuck without at at least a little bit of metatextual wankery?) The way it handles character building is pretty flexible on that front, ranging from straightforward “I get a bonus when I roll to do the thing” all the way up to “my character sheet is literally a list of memes”.
(On the flip side, if you wanted to dial the cerebral bullshit all the way up and break off the goddamn knob – and I’m only adding this because I know somebody will – the only possible answer is Wisher, Theurgist, Fatalist [warning: direct PDF link]. See this previous post for a discussion of its mechanics – for all the good it will do you! – and this post for some brief remarks on running it in alternative settings, including Homestuck.)