hazelninja24:

wereralph:

megatraven:

voca-lee:

verdemono:

tredlocity:

I love how deceptively legit and professional the thumbnails for Griffin’s amiibo Corner are.

Nobody could ever expect the content they are about to receive from these videos.

what is this

how dare you not actually include a link to the video. I went out of my way to find this and oh my geezum it does not disappoint.

what the fuck

PLEASE watch this if you’ve never seen it before with no context

The alignment of this video is chaotic bastard

abracafuckko:

I think one of my absolute favourite things about TAZ is that Griffin got to write a campaign in which the three free agents, the three moving parts that he relied on to make his story work, were the three people he knows best in the whole universe. People talk about Griffin’s story being ‘on rails’ but it’s not. It’s just that – unlike most DMs – Griffin can predict his family’s behaviour in advance in a way most people couldn’t hope to do. If he were playing with a different group, the story never would have turned out the way it did, but because he knows his family, he could fairly accurately predict the big decisions.

He writes a voidfish into the story, because he knows his brother is kind to animals, knows he’d never leave a sentient baby jellyfish on a planet about to get eaten, not even narratively. He’s not writing Travis into a corner, Travis would never consider doing anything else. He writes Taako a sister – a best friend, a twin, a soul mate – because he knows that Justin is a big brother to his very core, knows that his instincts will always fall in line with sibling loyalty and devotion, even when he’s playing an aloof elf who doesn’t care about anyone. He writes his dad into the trickiest position of them all – facing true horror, sitting across the table from the end of the world – and he knows that his father will respond with compromise and understanding, with love and joy and compassion, because he’s seen that grace in his father his whole life. Griffin was betting on those qualities that he already knew his family possessed, and it was the safest bet he ever made! Because they were amazing, and he always knew they would be.

souridealist:

people talk a lot about getting the mcelroys on critical role and whether or not they’d break matt and honestly? I think matt would be fine. matt has been doing this for many years of many different players’ bullshit and he actively enjoys it when his players throw him a curveball. (also he has a serious advantage that Griffin doesn’t, to whit, he isn’t their shithead little brother and therefore it is unlikely to be as fun to make him Mad.) he can run with whatever they throw at him, it’ll be great.

no, what I think would be the biggest problem is Matt frantically scaling his encounter difficulty down mid-battle as he realizes that he made an extremely bold assumption about their grasp on the mechanics of Dungeons & Dragons.

typinquirk:

the signs as monster factory quotes 🙂

aries: what’s the deal with me being extinct?

taurus: oh uh uh oh! uh! uh oh! oops! oh no! uh oh! uh oh! uh oh! oh no! oops! oops a daisy!

gemini: right now i’m “kissing the frog.” that’s what i call hacking the matrix

cancer: fuck, fuck, aw shit i quoted seinfeld

leo: how underrepresented are furries in fighting games?

virgo: you’ve got infinite babies… you’ve got an axe that can kill god… the dopest dress… a fucking great look

libra: she is both the metric by which the world will be judged, and the judge, and the executioner

vriska: strength 10, luck 10, and the other two points we can just throw right away

sagittarius: please move i’m so wet. i’m so sweaty and wet

capriclown: here is where you do your dark deeds in your flesh church

aquarius: i think weapons are really just accessories

pisces: this is some lovecraft shit in an infinite ocean

annehackaway:

whatdoyoumeantheresonly3episodes:

there’s nothing better than griffin mcelroy completely apathetically and deadpan doing a bit while his brothers literally choke on their breath screaming with laughter in the background

oh sorry sorry but this is FALSE—patently FALSE—information because i’m pretty sure what’s better is Justin struggling to get through what is probably not even a very good bit while his brothers shout over him and also each other in the background

pyreo:

The Final Pam really is an absolutely inspired creation

The implementaion of Fallout 4′s story, the setting, and the game mechanics are exactly what makes Final Pam the end conclusion of indifferent, unimpressed gameplay, deliberately avoiding immersion at all costs. The use of an engine we all already know the dev codes for, enabling them to enact mass murder RIGHT from the goddamn start in the tutorial… obviously leading to the first characterisation of Pam as all-powerful, bending the will of reality – “I do this.”

The way the game constantly tries to act dramatic in somewhat absurd ways. Watching a nuke go off, escaping seconds before the impact of the blast wave? Of course it’s okay, this is The Final Pam, pock-marked immortal. All Monster Factories are tests – the McElroys pitting their ability to distort a player character’s appearance against the game’s insistence that they conform to its rules. And Fallout 4 is the pinnacle of that idea, since the game itself relies on forcing you to conform to it incessantly. You have to care about the story they feed you. You have to comply with the regular rules of an RPG, stats and numbers, working hard for your weapons and gear, earning them.

The McElroys delight in not just distressing the hell out of a character creator, but extending that to kick the game’s formality apart. Final Pam does not need to search for her son. They spawn in a thousand ghost boys and coffee tins. The Final Pam does not salvage or explore for armour. She spawns in a test cell and takes what she wants. The Final Pam doesn’t give a shit about preserving the delicate integrity of the intro sequence, and they kill everyone just to see what would happen, discovering they can cause a Vertibird to crash. The Final Pam invalidates the entire supposedly frantic rush for the safety of the underground vault in the face of imminent nuclear explosion. Brb, Final Pam forgot keys.

Some of those moments of characterisation are accidental and some are just experience of knowing how to cheat combined with great improv instincts. Final Pam would not have emerged from a Monster Factory in an indie game or a lesser known, more modest game. It’s the legacy behind Bethesda, and the way Fallout 4 obviously expects you to behave and react that prompts Final Pam to behave so erratically, the way Fallout 4 is supposed to be a polished multimillion juggernaut that makes it so amusing to see Final Pam decimate the bounds of virtual reality, and the dogmatic insistence of Bethesda that the player watch their story unfold, engage only in the narrative they have set out for you, that makes it so enjoyable for Final Pam to completely ignore it, right from the very first notion that she is married to Trash Hulk, she rejects and takes instead a metal husband. She doesn’t look for her son, and instead finds a field of ghost boys.

Final Pam could only have been borne from Fallout 4, because in the power tug-of-war between player and developer that is the basis for Monster Factory, in this game the tools and humour and narrative irrelevance existed to make the McElroy’s creation surpass everything that existed around her.

fav. mcelroy overviews

starsshinedarkly77:

sweetsunsister:

playlist here

bold of op to assume that Griffin EVER had any semblance of a moral code