momnar:

quantum-jump:

momnar:

momnar:

momnar:

Dear D&Diary,

Today I had the revelation that my half orc has 30ft speed, but because she’s a monk, her unarmored movement is +10ft at Level 3. Using the ki feature Breath of the Wind, she can dash as a bonus action meaning she can go 80ft in a turn.

If anyone cast Haste on my dear sweet Marfu, she would go 160 in six seconds. 

At her most perfect Level 20 self’s unarmored movement of +30, she could go a max 120ft in a turn, or 240ft hasted. With 20 ki points to spend that could mean a solid two minutes of going almost 30 miles per hour and I think that’s beautiful.

jade-empath replied to your post:

don’t forget that you can dash as your standard action as well as your bonus action!

OH GOD YOU’RE RIGHT

Right now at Level 3:
max 120 ft. per turn
240 ft. Hasted = 27 MPH

Level 20:
180 ft. per turn
360 ft. Hasted = …

EVERYBODY OUTTA THE GODDAMN WAY THIS ORC LADY COMIN AT YOU AT 40 MILES PER HOUR

vgtgvgs replied to your post:

Grab yourself the mobile feat for that extra 10ft base movement

We’re up to a max of 210/420 (lol) feet per six seconds which is 47 MPH. I feel like we’re crowdsourcing this monk at this point to make her as game-breakingly fast as possible.

BETTER MAKE THAT 94MPH

I quote the 5th Edition rulebook:

Boots of Speed

While you wear these boots, you can use a Bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the effect.

When the boots’ property has been used for a total of ten minutes, the magic ceases to function until you finish a Long Rest.

Are you telling me Haste and Boots of Speed STACK?! Oh my god we’ve discovered the real Fast Travel function

Oh shit mom’s home everyone hide the Speed

mccartneyslennons:

a friend of mine tried to sell his soul on ebay and the starter price was $10 and people were bidding on it but before anything happened ebay took it down and sent him an email explaining that if he was selling a soul that didn’t actually exist then it was against their policy and if he was selling a real soul then that is a human body part and it is also against their policy 

princess-mint:

65-percent-puns:

dryeguy:

knightofsuperior:

dromoka:

ayradthelion:

piratebay-premium:

legionoftuna:

lawd-what-a-booty:

superflyingthing:

tokenduelist:

fauchereve:

tokenduelist:

puddingvampire:

brondeef:

inkerton-kun:

he cannot die. Unstoppable

Bad dog. Out you go

The Dog Will Stay

Too bad.

the dog stays

WRONG

Trap Master can only be flipped during your turn or by the effect of another card. Since no card has been activated to trigger such an effect, Trap Master cannot be activated in response to Trap Stun.

THE DOG GOES.

The effect of Prediction Princess Tarotrei can flip trap monster face up on the opponents turn. 

THE DOG STAYS

Once we send that Prediction Princess Tarotrei to the graveyard, our trap sealing will stick around.

The dog goes. 

Ritual Sealing does not negate, only destroy. Prediction Princess Tarotrei is destroyed, but its effect is still carried out.

THE DOG. STAYS.

I’m watching an online yu gi oh battle

THE DOG GOES

THE DOG STAYS

^ this entire thread in a nutshell.

THE DOG IS MINE.

NOOOOOOOOOOOOOOOOOOO!