I did a classpect test and I got Mage of Mind as my title, could you tell me more about it?
And now for something completely different.
(I feel like I should be running an askblog for these things or something. Actually I am pretty sure people do run askblogs for these things. You guys can seek second opinions there. They are probably more prompt and professional.)
Hmm, well I don’t have any greater-than-normal insight into these sorts of things than any other fan coming up with HS theories, and I really(rather too passionately :p) believe both that these sorts of questions are ones with answers inside of you, and that “personality test” stuff like Role can’t really get to the truth of a non-fictive person(I will mercifully spare everyone the philosophical rant and seemingly out-of-left-field pot-shots at Jung >:]), but I can talk about my own process for considering this question.
I think canon established pretty clearly that Role is highly personalized and subjective, so the first question to ask yourself is “which Aspect do you like/are interested in/find compelling the most, and feel the strongest connection to?” Think about what each Aspect means to you, and which of those concepts you like&identify with the most.
More over I believe that Role is descriptive rather than prescriptive and, more theoretically, that the Aspect chosen to “describe” an individual Player is that Aspect their life is most entangled with. So, the next question to ask yourself is “which Aspect do you think has the biggest impact on your life and sense of self?” Which of these Aspects seems to pop up again and again in your life, and influences your personality the most? Which one of them do you think influences and defines your irl relationships? Which one of them do you think most influences your circumstances?
If these questions don’t provide a clear answer for you then it defaults to the question of which one you like the most, and if you find yourself liking one Aspect more one month and another one the next there’s no need to worry about that; you’re not a character like John or Rose you’re a True-Facts person, and questions like Aspect alignment are just fun&interesting games we people play to learn about ourselves 🙂 I don’t think there’s truly any “objectively correct” answer to this question, nor such a method for reaching one, so while I hope the method outlined above helps you in thinking about this question, I also hope you don’t feel too terrible bound to following it :p
i think something that most classpect-ers don’t note is that mages don’t nessicarily suffer in ways related to their aspect.
instead they EXPERIENCE their aspect, which is how they come to understand it.
of course, with experience comes suffering. if a mage of blood has a lot of relationships, some of those will probably end bitterly. if a mage of heart has a lot of emotions, surely enough some of those will be bad!
but the mage will also can have many GOOD experiences with their aspect. the mage of blood can have a lot of good relationships to learn from. the mage of heart can have a lot of good emotions, too.
Hello! I know your inbox is probably full, but I’m making a fan character, and I think that if you answer this question it could maybe help with her development? So I want to make my new character a Mage of blood, but whenever I look at different analysis of that title they’re generally all quite pessimistic, I know mage’s don’t have to be pessimistic (meulin). Basically, do have any idea what maybe a dorky/enthusiastic/cheery Mage of blood would be like?
My inbox isn’t too bad, though I should prob think about deleting a few things I’ve already answered :p I can certainly share some ideas I have for the interp you’re looking for(albeit, not terribly timely ones u_u).
My dearest, handsome snake theorist! What could you tell us about a Mage of Blood?
Under my read of the Class, a Mage of Blood would be one who “Acts upon Blood with/through Knowledge of Blood, Acts upon themselves with/through Knowledge of Blood, and acts with the benefit of Knowledge of Blood, and the benefit of Blood itself through their Knowledge of it.” So what might that cover?
Of course! Mages are a little bit tough to analyze, but that’s the fun in doing this blog, right?
Last one of the night, go!
Mage
The active knowing Class. Counterpart to Seer. Opposed to Heir.
Actively knows their Aspect, and actively acquires knowledge through their Aspect.
Blood
A very non-combative Aspect. Counterpart to Breath.
Bonds between people. Communion, fellowship. Heritage, legacy. Humanitarianism. The Attachment to Breath’s Independence.
Mages are an enigmatic class right off the bat. They seem to have lived with their Aspect their whole life: watching it works its ways from both an insider and an outsider’s perspective. The Mageknows the ins and outs of their Aspect not exactly because they want to, but because their Aspect permeates every part of their life. This process of spontaneous discovery is natural for the Mage, and can even be quite unwanted on the their part.
Skaia, however, really demands for the Mage’s knowledge. When the time comes, usually between during early and mid-game, all of the experience the Mage has gathered will make itself useful.
Unlike Seers, Mages are not the tactical commanders of their teams. They lean more to the tech wiz or the resident bookworm: quiet, doing their own thing. Just leave it to them and don’t be a bother, they’ll solve it on their own.
A Mage of Blood would be born in a context of pure unity and communion: in a religious comunnity, a big friendly neighborhood, or just a huge united family. They’d be the loner of their group, preferring to people watch than actually interact with their peers. They would see groups begin and end; friendships being built and turned to dust. The Mage of Blood would know exactly what brings people together, and what drives people apart. And when their party starts to suffer from their own individual crises and threaten to separate from or even murder each other, the Mage will know just what to do to keep everything from going down in shambles.
While a bit shorthanded on practical powers due to their non-combative Aspect, the Mage of Blood works wonders in a team. They know just how to destabilize the enemy: kill the strong link, eliminate the moral support, goad the strong dumb one into battle first. As said before, though, a Mage is not a strategist: they’re a practitioner of knowledge. They’d be a perfect tactical assassin!
I’d give the Mage good luck, but I don’t think a team with a Mage of Blood needs that much luck, honestly.
If it breaks apart, the Mage will know exactly how much glue to apply to get it back together!