Literary Devices

zenosanalytic:

Anonymous said:

(Me: sees your aspects as facets of reality theory and raises
this: Aspects as elements of the story, Light as thematic importance
(see aranea being aranea, vriska stealing importance and luck) Time as
well pacing but also the timeline of a story. Ect ect
     
 

YES!

YesYes!! YesYesYes ^u^ ^u^ ^u^

This is another Wonderful Frame for analyzing Homestuck, or thinking about the Aspects ^u^ The one thing I’d say is that while some –like Light, Time, Space, and Heart– are pretty directly and clearly related to literary concepts by the text, others are a bit more difficult to figure out; either because their representative characters get less “screen time”, or because the Literary Concepts the Aspect embodies are more esoteric and vague.

Like: I’ve always had a hard time figuring out what Life could represent in a Literary sense. Fef’s story is surrounded by all sorts of Fairy Tale tropes that she’s laser-focused on either escaping(her role as Princess) or subverting(bringing Sollux, her “Hero”, to life with a kiss, rather than the other way around), and Meenah was also focused on escaping and subverting the life planned for her, so THAT could possibly be Life’s Literary side: either subverting narrative, or the way characters can take on “a life of their own” when the author realizes they’d do C instead of the A they had planned for them, and how that can lead the plot in a whole different direction.

Blood’s another stumper for me in this regard …Though… taking a minute to think about it maybe it’s self-criticism? Like: Karkat is obvsl VERY self critical(in a way Kankri very much is not) but both of them are super-critical of the story-itself and the world Hussie, as author, has set it in. So you could think of Blood as being the Critical or Editorial Impulse? MAYBE??

And Breath’s a good example of an esoteric one. While John’s the protagonist, people are constantly telling him what to do in the narrative, and outside of it through the prompt(at least early in HS), so he’s rarely ever deciding anything for himself. His actions drive the story, but his actions aren’t “his”, so what exactly would that make Breath? Plot? Protagonists&Characters?? Is it something simpler and more obvs like Adventure Game Narratives??? Does it include all of these, or is it one thing that covers all of them?x4 Considering Rufioh with John, something you might call “The Irony of Protagonists” seem rather central to whatever Breath is: on the one hand they’re the “hero” of the story and their actions drive the plot; but on the other that also makes them the most controlled, puppeted, plot-significant, and thus least realistic&”free”, of all the characters in the story.

Rufioh(through many years of bad memory, obvsl, so maybe I’m misrepping this) was the center of the primary romantic drama in his Session(which in turn drove the Session), and many of his fellow Players either pursued him, or openly professed their attraction to him. In this respect, they saw him as sort of like the Protagonist of a Dating Sim. Seeing him as attractive they saw him as confident and a player; they cast a particular narrative and identity onto him based on their perspective of him. But that’s not how Rufioh experienced any of those events, or indeed his life. He felt powerless and disrespected throughout; pulled one way then another by both Horuss and Damara, constantly uncomfortable with the desires others expressed for him(and the disinterest of everyone in what he wanted), trapped by his social situation into conditions and roles he never really wanted, and always betraying himself and his own feelings through his lack of confidence, and the inability to take a stand it created. Even thousands and thousands of years later his friends are STILL giving him agency for events he felt were forced on him against his will, and casually hitting on him despite his clear discomfort with it seen in Meenah’s walkaround. So, while he is defined as the “Protagonist” of his story according to those “reading” and telling it, he felt like all he ever did was just what other people told him to do, and chafes against the identity others have forced on him, which he has no control over. In this respect, he experienced all of that as a “Target” of a Dating-Sim; to be dated and wooed, but with no agency of his own.

While much more extreme(and negative), that experience shares some notable qualities with John’s. It suggests that Breath might be “The Illusion of Freedom” literary characters have, and Rufioh’s story suggests audience collaboration is a pivotal aspect of this illusion.

Wow, that kinda got a bit grim, didn’t it |:T |:T

is it possible to expand on a sylph of mind? thank you!

deliverusfromsburb:

Another Sylph!

Anyway, I had quite a chunk before (I encourage you to check that out if you haven’t), so I’ll work from that.

Interests/Traits

Interests of Mind players include law, justice, facades, dragons, and sensory engagement. A Sylph of Mind probably wouldn’t be a high profile lawyer, but they might work with smaller civil cases or help gather information as a secretary or assistant. If they’re in student court, they’re not the one making dramatic pronouncements. They’re the one going ‘please guys can we stay on topic’. Perhaps they’re the judge.

They likely have a strong sense of morality and how things ‘should’ go. While they may not be outspoken about it, they try to encourage people to do the right thing. If they’re friendly with a Blood player, they might be into encouraging social justice/progress in subtle but well-meaning ways. 

They may cultivate a personality that encourages other people to be more open about how they really feel, and they may try to use that persona to encourage people down the right paths. (Meddle meddle, nag nag. They may be good at it too, since they have a tendency to understand their friends’ mindsets.) They’re supportive and friendly, but people talking to them feel like they’re being guided in certain directions. The Sylph might also be interested in a variety of sensory experiences, depending on their interests and affiliations. Perhaps they like pottery because of the feel of the clay under their fingers, or they take cooking classes. They probably know the importance of smell as a memory tool – maybe they’re into aromatherapy. Whenever they want to talk to someone, they light candles with soothing scents in an attempt to manipulate them.

In a fantasy setting they are probably in charge of raising young dragons. 🙂 

Game Powers

Mind doesn’t always have flashy powers. A Sylph of Mind who is more active and less morally inclined might be able to change people’s minds with the power of their thoughts. They might be able to aid people who have mind or brain related issues, helping people with disorders or even damage done to them during the game. (There was a theory going around that all of Jake’s head injuries had done a number on him. Maybe a Sylph of Mind could help.) Probably more of it would be guiding people down the right paths of choices and decisions through conversation, shared information, and counseling. I’m not sure any of their actions would have really obvious fancy game effects, but they would tend to guide situations toward conclusions where the guilty received punishment and everything turned out ok. It might be a good idea to put them with the session’s Time player so they can make sure everyone chooses right. 

Arc/Development

An overly active Sylph of Mind might try to force people to agree with them and act the way they want to, either through bullying or use of their powers. An overly passive one might feel trapped, knowing that certain decisions will have bad consequences but not feeling brave enough to speak up. Or maybe they’re burdened by the knowledge that certain decisions need to be made, even if they don’t like them or think they’re right.

The journey of a Mind player seems to be one of perception. How you see others, how you see the world, how you see yourself. A Mind player needs to understand who they are and what they want. They need to make peace with the fact that sometimes life isn’t fair and won’t go the way you want, but you need to be able to keep going anyway. A Sylph of Mind must understand that injustice happens. Sometimes they can fight it and overcome it. Sometimes it is better not to try. 

If your still allowing requests, could you do a poem for Knight of Void?

classeffect:

If you don’t stand for something,
they say,
You’ll fall for anything.

But, I stand for nothing, 
and bear the fall that it brings.

You say my plight is folly,
fake woes for the masses,
for I have no burden to brace for, 
my duty the lightest of all classes.

But, please tell my why,
If I’ve got nothing to grasp,
are my hands still shaking?

If I’ve got nothing to bear
Why’s my back breaking?

Sylph and Path

zenosanalytic:

I’ve noticed that you are one of the best people at defining individual class arcs. If it isn’t too much trouble, could you explain the arc of the Sylph class in general? And perhaps you could explain the Rogue arc as well? Both of those are confusing to me, and I am trying to figure out what challenges the classes go through. (Also, you can just do one if you don’t feel like doing both :])

Thanks for the compliment ^u^ It is, as always Dear, Sweet Reader, Our objective here at Racing Turtles to provide only the most divertingest of Homestuck Analysis that my humble rhetorical skills can allow, and it is always good to read that such is appreciated 🙂 I actually got another ask regarding the Rogue Arc within a day of this ask, curiously enough(>:]), so I’ll try to get two posts done today; this one on Sylphs and one later(probably this evening) for Rogues.

Keep reading

Revisiting Theorizing Role: Sylph of Heart

zenosanalytic:

Anonymous said:

uh
hi sorry if you don’t do these anymore or if you’ve already touched on
this but what are your thoughts on maybe the personality of sylph of
heart? what struggles/trials do you think they might face? sorry to
bother you, it’s just you always give such in depth theories and i guess
i’d just like them on a more personal classpect!

That’s actually one of the First Ones I Did :] Though I didn’t have a tag for it at the time so I can understand why it’d be hard to find :T I kinda feel like revisiting it a bit, though, particularly regarding the Arc since I didn’t really have a coherent concept of it that I liked back then.

Keep reading

classpect

so i LIKE both mage and seer as my classpect but neither of them fit as well as i would like

so im trying a diff tactic and trying out sylph

so far it looks like sylph of heart but idk

this is all just supposed to be fun but now im obsessing over it and i know theres no “right” answer bc im a person not a character