ever-so-slightly-monstrous:

nightpool:

swamp-wizard:

folks are REALLY pitching a fit over 17776 being compared to homestuck but uhh heres the thing: homestuck is the biggest (and, as far as i am aware, the first – definitely the first of its scale) longform multimedia internet narrative. and 17776 is doing a lot of the same things homestuck did, particularly wrt how it handles dialogue and establishes character voice. its also following multiple groups of characters each pursuing their own seemingly-unrelated plot threads that you can expect will eventually intertwine, which is absolutely not a structure that homestuck invented but its interesting that the two works have it in common

finding commonalities in works from the same time period and especially when those two works are feeling their way around an entirely new medium and way of storytelling is to be expected. i have no idea if jon bois is familiar w homestuck but if he isnt thats even more reason to talk about those overlaps – these are tropes already being established in a genre that barely exists!

anyway 17776 is very good and made me laugh in real life and i am eagerly looking forward to seeing how it unfolds

i’ve been calling it post-homestuck, since while—as you’ve covered—it’s very similar to homestuck both thematically and tonally, from a structural perspective it goes places homestuck was only barely touching at the very end.

For example, the “text chat” conceit from homestuck has been turned into an actual, living breathing real-time chat in 17776—you can see characters hesitate, delete what they were typing, and pause in ways that homestuck never could express in the pesterlogs.

Or take the very first chapter, with the calendar sequence. in 17776, jon bois, designer tyson whiting and developer graham macaree have taken the infinite scrolling website and turned it into an entirely new art form—one that for sure takes tons of cues from homestuck, but is also about discarding some of the limitations homestuck set for itself and really breaking new ground in what is possible with web-based storytelling.

I mean, comparing a work to its predecessors and contemporaries within its medium is one of the foundations of critique?  Whether 17776 is directly or intentionally referencing Homestuck or not is important to analyzing it and being upset that people are making the comparison is beyond silly.  17776 shares a deep cultural DNA with Homestuck even if its just in how it is constructed and being presented in a way that I haven’t seen almost any other piece of work on the internet.  Even most currently running web comics are deeply rooted in the conventions of conventional comic forms, both news print and comic books.  They are structured with discrete panels, linework, dialogue bubbles and a fairly strict left to right (in western comics) reading progression.  Even comics that make use of animated panels and gifs are just taking the implied motion of a standard comic and making it literal.

The only other comic I have seen that approaches comics in a similar multi-media way is Prequel (now on a two year+ hiatus).  There is a reason that 17776 and Homestuck have been so quickly and deeply embraced by people who have grown up on the internet and I think there is a ton to be learned by looking at how each one has been tailored to internet culture and the conventions, expectations, tools, and opportunities they have utilized as somewhat freeform narrative works.  

For what its worth, reading 17776 yesterday, I was struck with the same kind of feeling I got in early Homestuck when Hussie started throwing flash games and videos into it, or the first time I clicked the ==> button and the entire RSS of his website changed to match the sudden shift in narrative perspective, including retooling the ad bars to be extra panels to the comic.  For better or worse, Homestuck radically expanded the way people thought an online narrative could be told and conveyed and 17776 has handily picked up that particular torch and run with it, perhaps even places that I don’t think Hussie would have.  Which is great!  I can’t think of a better thing for a new medium than people willing to push it beyond its current constraints and see how far they can take it.  There is a reason people compare Homestuck to Ulysses and at least part of that was Hussie’s willingness to use his readers’ expectations of narrative norms and subvert them as a way of creating metatextual tension that then fed back into the internal narrative arc of the comic.  17776 does a lot of the same and I am super excited to see where it goes.

prokopetz:

Honestly, I’m not surprised that 17776 has been such a hit with the kids. I mean, yeah, on the one hand, it’s deeply, deeply abstruse, and a lot of its subject matter is highly unlikely to be relatable to anyone under 30 – but on the other hand, it’s a pretentious brainfuck of a story told entirely in the form of colour-coded chatlogs from a bunch of pop-culture-obsessed weirdos, intercut with found-image collages, severe abuse of the infinite canvas, and the occasional video. Where have we seen that before?

17776: A Guide to Jon Bois

the-weird-vector:

So, I see a ton of people getting into 17776, and for good reason it’s fuckin awesome.  I’ve been a fan of jon bois since I first discovered breaking madden years ago, and at this point I’ve read way too much of his stuff, so I’m gonna write up a quick guide to his most well known stuff.

If you’ve heard of him, it’s probably due to his series Breaking Madden, in which he takes the Madden video game and plays it in ways it was never meant to be played.  What happens if you score a touchdown every single in game second?  What happens if you try to score a touchdown using only glitches in the game that allow you to throw the players downfield instead of the ball?  What happens if you put a team of superhuman monsters against a team of impossibly low stat children?  It’s a beautiful series.  This link has most of the episodes, check out anything with BEEFTANK, either of the super bowls, or the Mark Sanchez century, some of my favorites.

He later followed up Breaking Madden with NBA-Y2K, which does a similar thing to the NBA 2K video games.  The best parts of this are when he simulated the death of the NBA in two different directions, through it never getting a single good player ever again, and through it only ever getting absolutely perfect players.  

His more recent writing has been mostly confined to 2 youtube series, Pretty Good and Chart Party.  Both are basically vague formats for him to talk about “stories that are pretty good” and anything involving Charts.  Check out 222-0, a story about the most horrifyingly malicious sports game to ever happen, Troy State 253, DeVry 141, a story about something more beautiful then terrifying, or Every NFL Score Ever, a tutorial on the art of Scoragami, watching for football games with scores never been scored before.

For stuff that’s more similar to 17776, we have “What the heck is a catch in the NFL, anyway? An explainer

, which you can see start of the weird format and “pretending to be a normal article” base 17776 uses.  And then, of course, there is the Tim Tebow CFL Chronicles, a 45000 word absurdist sports fanfiction about an imaginary football play that takes place across the ENTIRETY of Canada, and then some.  If you’re looking for a long fictional story to read while you wait for the next update, check this out.

He’s written a ton of others stuff, if you know of something add it to this!