Ok like… tbh I am not big on pairing aspects at all? Like, it’s only useful in a few very specific thought experiments, and it often prevents you from looking at broader ways the aspects interact. Imo, aspect relationships are far more likely to be defined based on the player than the aspect themselves – Caliborn’s understanding of Time is very Rage-flavored (his alpha timeline limiting and destroying others) and he was ‘raised’ by a Rage player. Dave’s understanding of Time is very Heart-influenced, on the other hand, and Bro tried to pattern him after himself. Aradia and Sollux are friendly, and her use of her powers was very Doom-laden (ensuring what Must Happen happens, exploiting the rules).
That being said, when I *bother* with ‘sister aspects’, I tended to pair Life with Breath. They’re visually similar, John and Jane are official leaders of their sessions, Breath is growth outward (networking, communication, transport) while Life is growth inward (heritage, development, self-control).
That being said, while I think arguing over what pairs are meant to be official in the comic is kinda pointless bc it doesn’t really matter, if there were official pairs, I’m pretty sure it’s supposed to be Life and Void. Hussie started with only four aspects, and Space/Time is obviously a pair, so Light/Breath would follow. Hemera and Nyx look very visually similar, and there’s the Ring of Life/Ring of Void thing going on. Life and Void players are often shown to be physically strong as well. Plus, the fraymotif setup in Collide seems to set up the following pairs, reading across:
Breath/Light, Time/Space, Mind/Heart, Life/Void, Hope/Doom, Blood/Rage. (Gill informs me these are the pairs the shirts were released in as well.)
But again, I think however you want to personally consider and organize the aspects is up to you. I don’t bother with it too much because I’m so focused on the characters and how they impact how they relate to the game and world.
Upon reflection, I’ve come to the conclusion that the problem with Homestuck – insofar as it’s reasonable to assert that there’s a singular “problem with Homestuck”, anyway – is that it’s trying to pretend it doesn’t have a point.
There’s a fine line between deliberately frustrating audience expectations as an authorial stance, and keeping everything suspended in a state of perpetual “irony” because otherwise the narrative would have to emotionally commit to something, and, like, caring about stuff is for losers.
Paradoxically, this might actually be a big part of the reason it managed to cultivate such a robust fandom at is height; when a narrative refuses to have an opinion about anything it’s showing you, you can read anything you want into it. It’s only when it actually has to construct an ending that you realise everything you found relateable about it was just you seeing shapes in the smoke it was blowing up your ass.
(That metaphor sort of got away from me there.)
The hell of it is that I don’t think it’s actually as vacuous as it pretends to be. It’s not that it doesn’t have anything to say; it’s that it doesn’t want to admit that it has anything to say. Insofar as it falls apart at the end, it’s not through a lack of imagination or a failure of narrative rigour, but through a conscious refusal to take the next step – even if that means literally ending the story mid-scene, because continuing even one moment longer would oblige it to commit to some sort of emotional resolution.
I can physically type a sentence really quick without looking at the keyboard but I cannot mentally remember the order of the keyboard. / cr
Does someone have any explanation for this? Happens to me too. For instance: I can write anything I want without looking at keyboard, but if the room is dark, I can’t write good, lots of mistakes… I am not even looking at the keyboard no matter if lights are on or off but can’t really write correctly when off.
it’s because the layout of your keyboard is stored in your procedural memory, which is what you physically know how to do, not in your explicit or declarative memory, which is facts and events you can consciously recall.
basically, you know how to type because you know how to move your fingers, the way you know how to talk the way you know how to move your mouth. it’s not stored as facts, it’s stored as movement. you probably can’t sit there and consciously recall the exact position of your tongue, lips, and throat to say each letter, either, unless you check by doing it or carefully imagine doing it.
Is that why the row/column shift thing happens sometimes? Like I’ll just be typing along trying to make a sentence and it’ll come out as “yjr fph od dp viyr” when I REALLY meant “the dog is so cute”??
yes, that’s precisely why. if your hand shifts just a little— or way too much— and your finger hits between keys, or a control key instead of a letter, or the edge of the keyboard, that feels wrong and you know you need to adjust. but if you shift just the right amount to the next row over, your fingers hit the center of the keys and the motion feels right, even though you’re now tapping the wrong keys, so you keep going on automatic until you consciously notice the wrong letters are appearing on screen.
this isn’t a problem for people classically taught to keep their hands resting on the home row, because they keep their index fingers aligned with the raised nubs on f and j. but most of us have our own individual hodgepodge way we learned on our own just from using the internet. that’s also why our typing speed goes WAY down for most of us if we go from our own personal ‘incorrect’ way of typing to the hands-on-home-row ‘correct’ way— suddenly we’re moving way differently, and have to draw on our declarative memory to figure out what goes where, instead of our years and years of procedural memory.
as another interesting note, things like opening files, moving files, and starting programs can be part of our procedural memory— just try explaining to someone who’s no good with computers what stuff you need to click, what stuff you need to double click, and what stuff you need to drag, and you’ll really notice how fluid and instinctive your handling of digital objects has become.
cant believe a bunch of english kids go through a fuckin cupboard and find a magical kingdom full of wonder and they go “yeah we’re the royal family now”
typical english behaviour
I think what’s more creepily imperialistic is the reaction of everyone in Narnia to the Pevensies.
Like, the Pevensies end up the royal family in large part because everyone’s like ‘it has been prophesied that you will come and rule us and everything will be great!’ and, well, in-universe I can’t really fault them on that; if I were a young teen or pre-teen in a completely foreign country, I too would probably just go along with whatever seem to make people friendly to me.
But the reaction of the Narnians, in almost ubiquitously welcoming these foreigners as obviously destined to rule them even though they know nothing of the country and the culture… now that is some creepily imperialist writing.
This is the only good reblog of this post in it’s entire 3 year hellscape existence
if four foreign kids popped out of a magic box and deposed trump by the express wishes of god’s fursona, i’d crown ‘em. this winter already fuckin feels like it’s lasted 100 years.