Could I get your analyze a Mage of Blood? Super curious on what you’ll have to say.~

koh-classpects:

Of course! Mages are a little bit tough to analyze, but that’s the fun in doing this blog, right?

Last one of the night, go! 

Mage 

The active knowing Class. Counterpart to Seer. Opposed to Heir.

Actively knows their Aspect, and actively acquires knowledge through their Aspect.

Blood

A very non-combative Aspect. Counterpart to Breath.

Bonds between people. Communion, fellowship. Heritage, legacy. Humanitarianism. The Attachment to Breath’s Independence.

Mages are an enigmatic class right off the bat. They seem to have lived with their Aspect their whole life: watching it works its ways from both an insider and an outsider’s perspective. The Mage knows the ins and outs of their Aspect not exactly because they want to, but because their Aspect permeates every part of their life. This process of spontaneous discovery is natural for the Mage, and can even be quite unwanted on the their part.

Skaia, however, really demands for the Mage’s knowledge. When the time comes, usually between during early and mid-game, all of the experience the Mage has gathered will make itself useful.

Unlike Seers, Mages are not the tactical commanders of their teams. They lean more to the tech wiz or the resident bookworm: quiet, doing their own thing. Just leave it to them and don’t be a bother, they’ll solve it on their own.

A Mage of Blood would be born in a context of pure unity and communion: in a religious comunnity, a big friendly neighborhood, or just a huge united family. They’d be the loner of their group, preferring to people watch than actually interact with their peers. They would see groups begin and end; friendships being built and turned to dust. The Mage of Blood would know exactly what brings people together, and what drives people apart. And when their party starts to suffer from their own individual crises and threaten to separate from or even murder each other, the Mage will know just what to do to keep everything from going down in shambles.

While a bit shorthanded on practical powers due to their non-combative Aspect, the Mage of Blood works wonders in a team. They know just how to destabilize the enemy: kill the strong link, eliminate the moral support, goad the strong dumb one into battle first. As said before, though, a Mage is not a strategist: they’re a practitioner of knowledge. They’d be a perfect tactical assassin!

I’d give the Mage good luck, but I don’t think a team with a Mage of Blood needs that much luck, honestly. 

If it breaks apart, the Mage will know exactly how much glue to apply to get it back together!

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