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Healers in video games: small, low HP, if you blow on them they die

Healers in D&D: tankiest in the group, always on the attack, beats the fighter in arm wrestling

LET’S TALK ABOUT CLERICS SOME MORE YES

tbh because of the video game thing I was kinda dubious about making our cleric the tank of our party?? but he’s the toughest member of the party stat/armour proficiency wise it’s wild

the problem is with clerics (not that its a problem, just figure of speech) is that most games aren’t wired the same way as D&D, mostly out of some fear of dispbalancing the game.
Clerics in D&D 5th get 1d8+con modifer every level. Even if you don’t put anything into Constitution, thats 94 hitpoints on average. (which sounds bad out of D&D, because nearly every other game decides to do 100′s for HP, but its actually not the worst.) While there are CERTAINLY classes with better HP, Clerics gain the bonus of having the best healing spells available to them. You can on average heal, what-16 HP in a single round at level 1? not that bad when you think about how som players at level one only have 6, 8 or 10 HP.
        this is FURTHER compounded by the fact that a couple of powerful domains (war, tempest, etc) gain access to heavy armour. So they’re hard to hit, take a beating, heal well, AND often have strenght based stuff for their backup.
Its the Skyrim thing of there not really being any boundaries for which way you can go with a cleric, so why not do what makes you the msot dangerous?
Meanwhile, Ana, zenyatta and Mercy are screaming in the distance because a DVA got close to them.
its not neccesarily a BAD thing, infact its quite good Game thinking to have the person who makes your other teammembers NOT DIE be pretty tanky.

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